
A Hero's Adventure. project 07
This is a narrative game based on the Bitsy platform. Use pixel art to tell a seemingly normal heroic adventure story.

Explanation:
Scene 1 is the hero’s home (employee’s home). I want the player immersed in the world of fantasy in the early game, therefore this scene is built entirely in the Western fantasy style.
Scene 2 is the forest in front of the cave (community). The hints in this scene focus on dialogue, such as the pet penguin telling the hero not to forget his bento and the village elder reminding the player not to be late. The content of these conversations may make the player hesitate a little, but they are still logical.
Scene 3 is the cave in front of the Demon Castle (Tube station). The dialogue in this scene is weirder. The signage says "Demon Castle Line", the balance tip at the entrance gate, and the vendor's statement that he only takes cash. This means that the hero is not going to the cave to fight the demons, but to take the tube.
Scene 4 is the street in front of the Demon Castle. Elements of the real world are already very evident in this scene. The player can more or less guess that hero needs to cross the zebra crossing to reach the Demon Castle on the other side of the road.
Scene 5 is the hall of the Demon Castle (company). The demons lined up to do the lift are designed to make the player fully aware of the sense of dissonance.
Scene 6 is where the final answer is revealed to the player.
