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Bumper Car. project 06

Player 1: Use WASD to control the blue car, left ctrl to confirm

Player 2: Use direction keys to control the red car, right ctrl to confirm

屏幕截图_20230109_164659.png

Inspiration: This is a game based on a physics system. After getting the topic, we quickly associated it with the TV show called Battle Bots. Both the robot assembling part and the battling part kept the audience entertained. We wanted to achieve similar fun in the game. The design of the weapons is crucial in order for the player to fully enjoy the process of assembling the vehicles. Each weapon has a different strength and direction of force, which the player can preview on the weapon selection scene. In physics games, the feedback from each collision has to be within the player's expectations. After several playtests, we got the current result.

BumperCar.png

Introduction: The only thing you have to do in the game is punch your opponent away. Before the game start, you can equip your car in four directions. There are 6 different weapons available in the game, and all of them have a unique function. The force of the first four weapons is different in size and direction. Spring can reduce the force applied by the opponent. The thruster can accelerate your car. Once you are ready, click the Ready button to start the game. This game includes several maps, each map includes a number of obstacles. The spiked wheel can directly damage the player's weapon and body, the tyres can bounce the player. Weapons in all four directions can protect the body. Once the body is damaged, it's game over. In order to strictly limit the length of each game, the obstacles in the scene will start moving after 8 seconds.

Development Log:  the main design purpose of this game; Feedback and Changes; Reflections

dongli

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