
Fight in the jungle. project 03
Endless monsters, unknown enemies, welcome to the jungle arena. All you have to do is try your best to keep winning. Beat the challengers and be a real champion please!

Inspiration: The theme was not limited in this group assignment, so we wanted to make an online game of confrontation. On the one hand, we can learn the development mode of online games, on the other hand, we can design some roles and skills. Currently, the Battle Royale-type games are very popular, whose excellent antagonism and proper randomness have captured many players' hearts. However, shooting is the main playing mode of these games, while close confrontation is pretty rare. We wanted to explore the possibility of this kind of game from cold weapons. Therefore, this Battle Royale-type game in the background of medieval European and with the theme of sword and magic was born.

In the game, we managed to implant some conventional elements of Battle Royale. We designed different types of characters for players to choose; Meanwhile, some reinforcing props will be refreshed in the map to encourage players to compete with each other. To increase the playability of the game, we added the element of role growths in RPG. For example, we designed a level system for characters. Players can obtain experience and upgrade by defeating monsters or other opponents in the scene; In the process of fighting wild monsters, the competition between players is also a key part of the game. After upgrading, the players' HP will be restored, the basic attributes will be enhanced, and a talent tree will be offered for players to choose. Because the talent tree greatly increases the scalability of the game, players can adjust their strategies according to the situation; Moreover, the advantageous attributes of different characters are distinguished.
Making Process: The process includes: movement control, attack control, rendering pipeline, etc. You can click the link to view the detail